![]() Use fire lizards to cross back over the gaps to the elevator (where you started this zone).įight back out by moving the lizard riders ahead so they can fire on the bomb throwers. Take the tower heart to the final shrine and zap it. With the boss salamander dead, use red minions to ride the lizards. This is the final phase - kill the salamander and take back the tower heart by destroying its head. Take the Overlord down to the water and break the supports on the roller rink so the salamander boss dives into the water. To get rid of the salamander permanently, take your minions across the skateboard ramp and banner them to guard against the smaller salamanders. You can get it later, but there are more enemies around. When you reach the third tower gate, consider pausing for a second and locating the mana upgrade (the final one) northwest of the gate. Reduce its lifebar again and you will force it to flee to a new section. Damage it enough and it will flee to the next area.Ĭross the drawbridges when the Salamander is not in the way (dropping into the pit is instant death for the Overlord - hence the tower gate checkpoint).Īgain for the salamander, wait for it to immerse itself into the water before you attack it. This is the chance for your Overlord to attack it with weapons. Sooner or later, the boss will roll into the water and cool off its skin. First off, you cannot kill the salamander until it cools off, so do the best thing and escape down the ramp after the cut-scene.Īt the water's edge, leave your minions on a banner (they cannot swim and swimmers can't hurt the boss). The big salamander will eat the Tower Heart after the third shrine breaks. Pick up and move the tower heart to the third shrine after the ring of fire extinguishes. When the floor breaks, banner the minions at the south entrance of the room to counter the exploding salamanders. Again, use the Evil Presence spell to drain the shrine of energy. The second shrine will be atop a reddish room. Take five minions and move the tower heart out of the way of the explosive gnome hole and the statue will be enough to seal it shut. Take five blue minions to the water and push the statue back to shore. Have the minions take the spell catalyst and then banner them at the gnome holes. Locate the tower gate and create a force of 10 blues, 15 reds, 10 browns and 10 greens. ![]() This will break the shrine's platform and you can move on. Take the tower heart and charge it at the first shrine. It will descend to the Sanctuary Depths (a place you can go back to) as indicated on the guide map above. Talk to Fay, then take the Tower Heart to the indicated elevator.
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